EGUIDE:
Virtualized GPU technology is bringing VDI to more users than ever before, which could spur desktop virtualization adoption. This e-guide details how virtualized GPU technology is impacting VDI deployments and changing the way complex graphics are delivered to virtual desktops.
EGUIDE:
Old-school business intelligence (BI), although still important, is no longer at the cutting edge of modern IT projects. However, as the TechTarget 2016 spending survey shows, business intelligence is very much a priority for corporate IT.
WHITE PAPER:
Check out this exclusive white paper for directions on how to create a Windows 8 image for the Latitude 10, as well as the information you need to image a Latitude 10 in your enterprise environment.
PRESENTATION TRANSCRIPT:
Growing data volumes, diverging data sources, amplified information complexity, and increasingly varied users have made it difficult to take advantage of data as a true corporate asset. In this transcript featuring industry thought leader David Loshin, learn how to turn data complexity into an information advantage.
WHITE PAPER:
This paper examines the business issues that drive organizations to consider a real-time change data capture solution to optimize ETL processes. This helps alleviate batch windows to enable the delivery of timely, trusted information to the business.
WHITE PAPER:
The following Harvard Business Review report explores the current state of data visualisation. Hear from many leading authors on how to leverage data visualisation, and the right times to use it.
WHITE PAPER:
Read this white paper to learn more about Tableau's unique approach to in-memory software architecture; what it is and what it means for your organization.
WHITE PAPER:
Banks are bringing together big data projects, transactional processing, data warehousing and analytic tooling. Find out how IBM DB2 for z/OS and DB2 Analytics Accelerator in an IBM zEnterprise environment can help.
TECHNICAL ARTICLE:
This article describes how game developers can use the power of CSS3 to design common game indicators, such as health, magic, ammo, money, etc.